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Blackguards Tipps Cheat Codes VideoBlackguards - Video Guide 2: Skillsystem - Deutsch
Acher with triple shot, and let your mage drop a cloud that create ball of lightlings every turn behind the enemy line then you can wach the galaxy burn from the safe distance Last edited by Egro ; 23 Jan, am.
Here's a pair of tips people may find useful Talents: In Expert mode, its worth it to spend the 40 points to unlock any Talent you think your character may want to use, even if you don't spend any starting points to develop it.
Finding trainers for these takes awhile during gameplay, especially Streetwise. Dual Wield: Finding a Dual Wield trainer takes a bit too, so its worth the investment to grab that during creation if its something you were hoping to do.
That said, attacking with both weapons is done like a special attack. Which means extra weapon does not factor into the damage other special attacks like Feint or Hammer Blow.
But on the positive side, you only get hit with the dual wield penalty when actually performing a dual attack. This can be an advantage if you find a one handed weapon you want the magical bonuses for, but don't care about actually attacking with it.
For example, if you found a dagger with Astral Regen on it, you could equip it in your offhand for that, without penalizing your regular attacks.
So the Dual Wield ability isn't needed in that case. Cat View Profile View Posts. Are there any other spells I should learn at the start that can't be attained any other way?
My current playthrough is just starting Chapter 2, I'll update the tips at that time. Originally posted by commdt :.
Nothing worse than seeing your archer sit out an entire battle because you didnt put a second bow in slot 2 with blunt arrows for undead.
Saves some weight. Thanks, F, I'll update that tip. Added the scroll wheel camera note at the top, I recommend the devs add the note prominently to the tutorial next patch, seems to be frustrating a ton of players.
Originally posted by Poison :. I'm in chapter 3 in my current playthrough, but havent come across it yet, I'll update the note when I find it.
The first crystal is at the gate and is guarded by three Ahaz and a "Kristallomant". Even if the fight looks simple at first - he has it all!
The crystal heals at the end of each round, Ahaz and fills her Mana - only dead lizards remain dead Moreover, you raked the Kristallomant with cold spells and dark magic.
Your only chance: Stay together, focus your fire on the first Kristallomant and then keep the übrichen Ahaz at bay until Naurim has zerdeppert the crystal with his ax.
Then the remaining lizards into the ground. After a brief stopover in Morbal it goes into the sewer system for the second crystal.
Here the battlefield of a Rinnsaal from wastewater is shared. On the one hand, there are three Ahaz, a Kristallomant and its crystal glass, on the other hand, one of your heroes in our case Niam.
Uses the water by her once belasst the fighters on the other side in place - as soon as the run Ahaz in his direction, they slip on the wet ground and are for a round of an easy target.
The remaining warriors march to the crystal and take the Kristallomant targeted. This fight is a little easier because the spells of Kristallomant are far less effective than those of his colleagues before.
A Dash of Naurims ax is usually sufficient, then the crystal is in pieces and you can take care of the remaining Ahaz. After Successfully escape the battle lizards and Morbal is exempt.
Now you still have the opportunity to do the other side quests and visit all the villages from chapter one - looks really over at all retailers and masters and equip you.
Now would be a good time, the side quest "Dwarf Games" to do, if not already. When you're ready, cross the border to Winneb. Main Quest: Across the Border Of course you can the Rechtswahrerbund Lasca not so simply drag and stand shortly before Winneb in a swamp.
Four thugs left, four henchmen right - and you in between. Not very fair. Luckily you have the sump in the back, where holes and marsh gas can be fatal to your enemies.
Use Acuity to bypass the sump holes. Then head with your hero behind the tree trunk. The minions of Lasca follow you - one has a torch while that prompt ignition of the gas and seriously injured him.
The remaining Fiese gravity fall into the sump holes, so that you may be able to take comfort under fire. So the battle should be to create good - focusing your fire, Naurim uses as a tank, watching your step.
Have you done the fight, followed by a cutscene with flashback and chapter two "Aurelia" begins. Side quest: The grimace rod East of Wobran can be found on the overview map "Strange footprints".
On the scene you find the dead cousin of the dealer. From the grimace bar but no trace. Behind it lies a well Waldschrat, the can be found on the overview map.
Equip your hero before the fight with torches and fire arrows from - that makes you life easier. The fight against the monster appears at first to be a hard nut to crack, after all, the giant tree has 75 life points.
Fortunately, there are massive gas bubbles in the sump, which can give you advantage. Imagine the edge of such a bubble and waits until the monster arriving and it comes to a stop.
Then he missed one with the torch, shoots a fire arrow or scorched him by flame jet. The resulting explosion should duly pull on the life points of the essence - is indeed made of wood.
No later than at the second gas bubble is the hobgoblin story and you keep the rod in your hands. Now we have to decide: Do you give Prosperi the staff or retain her it for you?
Obviously you lying to the dealer - the beggar has no idea of the "Master Jonas" for the rod to be actually determined while Prosperi asserts that the master was a respected citizen.
Prosperis reward of three ducats is not very abundant. However, Zurbaran can use the rod well until he wiederhat his old stick.
Your decision. NOTE: we only go once assuming that you keep the bar - what consequences this has, if necessary, should the complete solution can be clarified in the course of the next chapter.
Side quest: The Battlefield of Wobran The second side quest, which results from the conversation with the beggar, the battlefield concerns east of Wobran.
There are already waiting four grave robbers to you who do not even like to be their prey to dispute. The fight should not be too difficult if you itself has powerful ranged DPS.
In addition, it is useful to work with the cover and at the same time meeting closer to the two chests on the right edge. Open it before the last robber faded away.
As a reward, there are plenty of weapons and equipment. Side quest: Drachenhatz The map for this quest lies hidden in a forest. There you will ambushed by six swamp Satchel says this ten times in quick succession - not so easy.
Instead of the beasts contrary to storm, wait until they come near. On the way to you plunge into some swamp holes and are looking for a few rounds out of action.
Verfahrt with the rest as usual: Naurim stands up front and binds the enemies while Zurbaran and your hero to attack depending on the role of the distance or him directly to the side.
Do you all have satchel killed, it goes to the next waypoint on the world map: The Dragon Cave. Here you should definitely grope carefully. Not only does it abound in the cave only as of woodlice, there are also plenty of great stalactites on the ceiling, which at loud noises - like the cries of pain of an Assel - fall down.
Pay attention to the drops from the ceiling and on which they impinge hexes. Particularly sent to the onrushing isopods thwart a field directly in so and to bring one of them to cry is.
Advance not too fast, lest you be surrounded by the isopods. Here patience is required. Do you have crushed the last insect, Naurim puts out the truth - the dragon is not here.
Well now the ax of the dwarf, about the course he would be. Besides Quest: Brotherly Love On the way from Mikram Chaleba after you meet the tramp Onaris who asks you, his twin brother Sarino, the distributor of Chaleba to host a greeting.
This is certainly not pleased - Onaris have to assassinate him planned because he was jealous of the family fortune.
Sarino ask you therefore, to assassinate his brother Onaris and to bring its chain as proof back. As a reward you shall receive a powerful spell book.
From the local beggar you learn for a small donation that Sarino was an honest man who prays regularly at Praiosschrein - this will be Back at tramp Onaris explained this whole situation: His twin brother had carved over on him, stole the wedding ring and now give as Sarino from already noticed that the names are anagrams of each other?
So in reality is the current "Onaris" Sarino and his twin brother formerly Onaris had wife and clutching assets. That's why you asked the destitute brother to kill the impostor.
If you do not believe him his story, you can talk to the robbers, who should commit the first stop on the true Sarino.
How complicated Meet the Raiders while waypoint on the map. The ramble a bit of a palace and want to get rid of you. Now asks, by whom the order for the first attack came: from Onaris Yes or Sarino No.
Let her Naurim it Wegend nachboren it palace, you have to face the robbers. Alternatively, you can pull off against a ducats ransom if you do not ask further and simply want to go.
Or you can save yourself the money and Fight. The skirmish with the robbers is not difficult - in the "palace" you do not come, however.
Now rethink again fix to solve the mystery about the twin brothers: Before changing the roles were reversed.
So the dealer "Sarino" in Chaleba is actually the villain, who gave the attack in order. The tramp was telling the truth.
Now you have a choice: If you kill the merchant at Praiosschrein? Then there's "only" a few ducats, but you are on the side of good.
If you kill the tramp, then there is the book Covocatio Glatium from which you can learn the formula "Corpofrigo cold shock".
However, you support the "evil" twin with the action. If you equip you with the tramp, you will have to deal with him and his buddy - not a difficult fight.
When skirmish against the dealer on Praiosschrein you kick against the wrong "Sarino" and his two bodyguards to what such a little more, but should constitute no great challenge, as long as you Naurim sent to the front, and keep in good health.
Note: Whether the decision has yet later in favor of honest brother's effects, if necessary we will grudge. Until then, the decision is of course up to you and your conscience.
Side quest: Dwarf Games This quest has it all and should only be tackled if your heroes in the first chapter "complete" - as Niam fighting on your side.
Visit the dwarves Cadalman and Bal on her estate. They give you to drink a concoction that makes you fall asleep. You awake in a tomb, wearing caftans simple, cheap weapons and no potions in the belt.
Give all items to the party. All mages in the party now get ALL spells at tier 4. Give every party member experience points. Where x is the amount of AP.
Give money to the player party. Where x is the amount of money in farthings. Make all party members super strong. Print detailed info about a command X to the console.
Jump to a chapter X. Where x is the number of the chapter Kill the creature with the given index. Where x is the index of the creature to kill see 'print creatures' command to get ID.
Instantaniously lose the current fight. Print creature indices and ID to the console. Used in Kill Creature and Damage commands.
Start the game at a specific chapter. Where x is the chapter Instantaniously win the current fight. Naurim is good. Takate is dead. The spider survived the tutorial.
All Creators defeated. Controlled one of Tykates' Leapers with his melody. Material for poison, and tell you to take a boat to Aldenia in the Dreamweed Quarter.
Return to Mengbilla and turn in the poison. Fight your way in, and assassinate Lysander's Henchmen. No need to smash the boxes. Since the skeletons regenerate, simply Charge everyone into the last room and take down the necromancer right away.
Rew: Piece of Black Metal. Talk to Menchal to Defame Ciliego in Mengbilla. Level Zurburan Clarum Plenum Avoid the traps or just heal it.
Clarum Plenum level 4, and simply run through the poison. Take out his Henchmen Return to Menchal. Free him, and then meet him in Ozhara.
Travel to Winneb and ask about it, Lorfas and fight for it, and take the box back At the terminal dungeon of the cavern, there is a crystal to smash Kill the skeletons when the crystal is Sell items After the Flying Foxes questline, there will be more from Menchal.
Foxes and assault and stop the caravan. Travel to Mengbill and meet With the Blacksmith and accept the quest about the 9 Pieces of the Kor I chose To charm him If you fight, you get 50AP more And the spear Return to Ralman and earn him on the Flying Foxes.
Entrance, and pay 50G for the key rather than fight your way in. Enter the Top floor and combat and release Manolo the mage.
Negotiate politely with It is Rew: Piece of Black Metal. She will give you a pass As far as I understand, it does not matter which pass phrase you use.
If you use Witch's Bile, Standfast Catlike and Triple Shot, the fight will Rew: piece of black metal. Master Archer Ninive. Not required but helpful at this time.
It begins in three phases in sequence with no rest. Regardless of who is utilized, you must form a line with the first four party The enemies can be taken down after, as the Flying foxes Otherwise, run Past to the ladder.
Afterwards, I Believe you can have Aurelia ask about the gods and it will positively affect The ending. Killing Kugres will earn you a piece of Black Metal.
Traps 13, Body Control 8, Willpower 8. Check for Sinew Cutter Arrows for your Note: Learning spells from Books are buggy, you need to releoad so that the I did not fight Kalas Demeter, but may in the future, but offered to find his artwork in the catacombs.
It may be good not to have Aurelia talk to Kalas. You must kill 25 zombies which are Immune to poison, piercing and do poison for 3 turns.
Use standfast and Hammer Blow, and Traps are very helpful here, for example a hyalian fire trap. Use epiclaptus Shadoforce and arcane wall to block two routes.
Send one warrior Return the artwork when You can enter the catacombs, however there is still more quests Stock traps if needed. Bribe him to enter for 10G.
Decline his price, And Knock over all the Bookshelves and Tables. In the first map, wait until you detect Traps Killing 25 tentacles Will conclude the battle.
Rew: Shell Shield, AP. A merchant there will ask Escort him and complete two quests consecutively Fight the group of Crows there.
Rayvena deals poison, wounds And hits for 20 damage. Put both warrirors on her with standfast and take The The henchmen can be knocked down with Witch's Bile.
Kill him. Travel to the Estate of the Head of Crows and kill him. Reward: Piece of She will inform You the location of Oirina, several miles east of town which is There are 10 skeletons to fight and you recieve the The last piece After the catacombs.
The mine gives a small reward of potions and gold, and siding with Takate gives Weapon poisons. Kill the defenders for posterity, you will still receive AP.
With Witch's Bile, Standfast and Hammer Blow the fight should be easy. You will recieve about AP, as well Traps 13 Ninive. The Knock Down attack may be, and also Both Kelmon Setting free the Maiden gives the last piece of Chalinba is not a There is one in the east, one in Travel to the Clearing and complete the quest to recieve Ducats and AP.
By using Charisma, you can persuade Telemache to She will ask you to obtain the book from the Order of Zurburan may display his affection. There are 6 skeletons, 6 levers and 6 plates.
When all six plates are closed, the gate will open. The switches return the Skeletons to their plates. If you kill one, you have to stand on the plate.
All 6 plates are closed, the gate opens, and the skeletons are released again. When the switches inside the gate are opened, the book appears, which Concludes the battle.
Travel and defend her husband. I guess he makes Love to her or something, and I accepted the offer. Theres no reward for that Sleep Venom, 1 Boabungaha.
Auremianos to end the chapter. Just run through and open the chests. Triple shot will take them down, but Take out Lysander's Henchmen and the Kraken will abduct you.
Heal the Poison and Wounds. Chase Down Lysander and kill himand he will answer a few questions. Although I don't believe it affects the ending, ask about what Lysander knows Ask him about everything but don't dig deeper on Aurelia.
In the Kraken will kill him. When you travel north, you will meet Bailiff Lasca, and confront him, and see the towns that have driven themselves into ruin.
After chapter 4, you will Head south to confront Urias and the Nameless whisper. Marksman Useful with Crossbows against Armored , Crossbows Vitality 8, Resist Magic 7, Dual Wielding 1.
Astral Energy 8, Daggers 11 All Defense. Resistance to Magic 8, Paralysis 8, Copofesso Ach 8. In order for her to join you at the end, you Must earn her Do not insult her, and side with her as much as Possible.
She will wear the mask, Ranged Spell 2 -Buy expendables for your casters and useless Aurelia for a bit Use the extras that you have First, but buy some decent ones to speed it up.
Travel north to Neetha and You will be intercepted Heal often, use traps with Aurelia, and Put 1 warrior on Lasca Buff with Standfast, But a Hammer Blow will not take them down.
The archers do 10 Damage each. Mandragora for this one. Tell them that Aurelia is okay, and do not argue, but take off her Once you enter the North, that part of the With a battle that we will do later.
Go all the way around to Winneb, Heroes and West. Naurim Strength 18, Takate Strength Zurburan Agility 12, Dodge 2, Throwing Weapons Sonnen Steady Casting Imaculo Aurelia Save to try out Level 4 Attacks which you can choose -Travel to Winneb and speak with the woman near the merchant to learn of the rebellion in Save the commander, and you will be Light Plate is only However, the Encumberance, even with the bonus will reduce attack, dodge and Parry by at least one.
For that reason, the Light Plate set must be given to the warrior With the highest attack of the two. In my case, Naurim had 19 Attack, and he got plate.
You may choose to have Aurelia speak, and pledge to the nameless one, but I chose to pledge allegiance to no god, and kill the defenders to enter.
Armored humans can have Infantry damage works well. You will want to sell the provisions received or It is important to buff with standfast, but the wolves can be They have high physical damage resistance, but will Wrath of the Elements does not work well.
Resistance to Magic 4. Naurim - Liberating Blow, Intuition Throwing Weapons Takate - Warcraft 13, Resistance to Magic 8. It makes no In the first cutscene, you will remember the evening before.
While it may upset Aurelia, you need to find out the Truth to earn her respect. Ask but do not argue about the pendant. There is Enter the tomb, you will see what happens.
Try to be respectful. Do dig Deeper into the memory though. The third is a cutscene. The first dungeon is fairly easy, but do use Move as Lightning level 3 to make the battle faster.
The hatchet does more damage You must smash the four crystals, releasing the Utilize move as Lightning level 3 extensively on both your hero Urias has heal potions but no astral potions.
Move in with Urias Switch to your axe with your hero and slip past The mummy is released, simply stay alive, and try to fight so the flames Give it a few tries and they will go down.