Das Mah-Jongg Spiel ist hierarchisch aufgebaut. Eine gewisse Anzahl von Spielen wird zu einer Windrunde zusammengefaßt, und vier Windrunden bilden eine. Mah-Jongg, auch Mahjongg oder Mahjong genannt, ist ein altes chinesisches Spiel für vier Personen. fordert, haben sich Schulen und Kommunen in Japan das Mah-Jongg- Spiel in der Absicht zu Eigen gemacht, auf diese Weise die Intelligenz junger Menschen.
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Herstellern sicher sein, King's Poker Mah-Jongg King's Mah-Jongg versuchen. - Mah-Jongg OnlineAnsichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. mah-jongg | backgammon | difference | freecell | mastermind | match | memory | reversi | same game | sudoku | tris | mail. Play the best free online Mahjongg games, on free online mahjong mondhygienistamsterdam.com Classic majong and new style mah-jong games. American Mahjong is a form of Mahjong standardized by the National Mah Jongg League and the American Mah-Jongg Association. It uses joker tiles, the Charleston, plus melds of five or more tiles, treats bonus tiles as Honors, and eschews the Chow and the notion of a standard hand. Legal hands are changed mondhygienistamsterdam.com(s): Mind sport, Tile-based game, Abstract strategy .
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Each player then stacks a row of 18 tiles, two tiles high in front of them for a total of 36 tiles.
Players then push each side of their stack together to form a square wall. Regular players usually place their stacks in a slightly diagonal position about 20 to 30 degrees anti-clockwise ; the right end of their stack is pushed slightly further in to the centre of the table to meet almost the middle of the stack of the player on the right.
This creates a smaller square wall the length of about half of each stack, with walls extended away from each corner of the square.
The diagonally positioned stacks and a smaller square creates a bigger space for players' tiles and also makes an ergonomic position for drawing tiles from the stack.
The dealer throws three dice in the square wall and sums up the total. Counting anti-clockwise so that the dealer is 1 or 5, 9, 13, 17 , so that south player to the right is 2 or 6, 10, 14, 18 , etc.
Some house rules may use only two dice but have double throws to increase randomness. In the case of double throws, the player of the chosen wall makes the second throw.
Using the same total on the dice or the total of the two throws , the player whose wall is chosen then counts the stacks of tiles from right to left.
For double throws, the count may extend to the left side player's stack. This determines the location where the 'deck' of tiles is cut. Starting from the left of the stacks counted, the dealer draws four tiles for himself, and players in anti-clockwise order draw blocks of four tiles until all players have 12 tiles, so that the stacks decrease clockwise.
Each player then draws one last tile to make a tile hand. Dealing does not have to be strictly this way and may be done quite differently based on house rules.
Tiles may flip over when being dealt and players should agree in advance on how to deal with the problem.
Each player now sets aside any Flowers or Seasons they may have drawn and takes turns to draw replacement piece s from the wall in the anti-clockwise direction.
If a player gets any Flowers or Seasons tiles in the replacement draw, the players must wait for the next turn to draw replacement tiles.
The dealer draws a piece from the wall in clockwise direction, adding it to their hand. Typically, this draw is performed during the initial deal to speed up play.
If this does not complete a legal hand, the dealer then discards a piece throwing it into the middle of the wall with no particular order in mind.
Each player in turn, in counterclockwise direction, draws a tile from the wall; as long as the tile drawn is not one of the Bonus tiles, the player proceeds to discard a tile either the tile just drawn, or a tile in the hand to maintain a hand of The discarded tile is thrown into the centre and, if desired, the player announces out loud what the piece is.
The other players have an opportunity to seize the discarded tile; if no one takes it, the turn continues to the next player.
Play continues this way until one player has a legal winning hand and calls out "Mahjong" while revealing their hand. During play, each player's hand should always be 13 tiles meaning in each turn a tile must be picked up and another discarded.
The count of 13 tiles do not include any Bonus tiles Flowers and Seasons , which are set to the side, nor does it include the fourth added piece of a Kong.
If a player is seen to have fewer or more than 13 tiles in their hand outside of their turn they are penalised. A winning hand consists of 14 tiles.
Since players always have 13 tiles in their hand during play, they must win by either drawing a piece from the wall that completes a tile hand "winning from the wall" or claiming a discard from another player which completes a tile hand "winning by discard".
The winning hand is made of four melds a specific pattern of three pieces and the eyes a pair of identical pieces.
The exceptions to this rule are the special hands listed below. Most players play with a table minimum, meaning a winning hand must score a minimum number of points which can be seen in the scoring section.
In Hong Kong Mahjong the most common point set is three but can be higher or lower depending on house rules. Melds are groups of tiles within the player's hand, consisting of either a Pong three identical tiles , a Kong four identical tiles , a Chow three Simple tiles all of the same suit, in numerical sequence , or Eyes two identical tiles needed in a winning hand.
Melds may be formed by drawing a tile from the wall, or by seizing another player's discard. There are rules governing which player has priority for a discard, and whether the meld should be exposed displayed to all players or remain concealed, depending on the manner in which the meld is formed.
You may form a Pong with any Simple or Honors tile. Bonus tiles Flowers or Seasons cannot be used to form a Pong because they are set aside and there are not three identical bonus tiles in the set.
The tiles must be identical you cannot mix suits. A Pong may either be concealed formed by drawing tiles or exposed formed by seizing another player's discard.
Consider a Kong the same as a Pong with an additional tile to make a complete set of four. There are three ways to form a Kong.
Whenever a Kong is formed, that player must draw an extra tile from the end of the wall and then discard a tile. The fourth piece of a Kong is not considered as one of the 13 tiles a player must always have in their hand.
Kongs are worth collecting to score more points and deprive opponents of the opportunity to obtain specific tiles.
The meld must be in absolute numerical sequence and all in the same suit. Players cannot skip numbers or meld from the 8 or 9 to 1 or 2.
Honors tiles cannot be used to make Chows because they have no numerical value, and Bonus tiles Flowers and Seasons also cannot be used to make a Chow.
A player can steal a discard to form a Chow only from the player whose turn was immediately before theirs; however, a player forming a Chow from a seized piece has the lowest priority for that tile.
Any other player who needs that tile to make a Pong, make a Kong, or to win may seize that piece instead. Like the Pong, the Chow is either concealed formed by drawing tiles or exposed formed by seizing the prior player's discard.
Whenever a player draws a flower or season, it is announced and then placed to the side it is not considered a part of the tile hand, but in the event that player wins, he may earn bonus points for them and the last tile of the wall is drawn as a replacement tile so that the player has the 14 pieces needed before their discard.
This may happen successively in a player's turn. When a player discards a tile, other players may steal the tile to complete a meld.
Stealing tiles has both advantages quickly forming a winning hand and scoring extra points and disadvantages being forced to reveal part of one's hand to other players and not being able to change the meld once declared.
When a meld Pong , Kong, or Chow is declared through a discard, the player must state the type of meld to be declared and expose the meld by placing the three or four tiles face up.
The player must then discard a tile, and play continues to the right. If the player who melds a discard is not directly after the discarder in order of play , one or two players will essentially miss their turn as play continues anti-clockwise from the player who declared the meld.
If multiple players call for a discarded tile, priority for the discard depends on the declared action of the player stealing the discard. The act of winning a hand interrupts play to assess the validity of the hand won.
Upon confirmation, the player is awarded the hand's value per the specific game's rule. If at any point in the game a player can use another player's discard to complete a legal hand and with the agreed minimum points , they declare a win and reveal their winning hand.
This ends the hand, and scoring commences. If more than one player can use a discard to win the hand, multiple ways can handle the situation based on agreed table rules: Either the players count the points they would win with the discard and the winner is the one with the higher score, the winner is simply the player closest to the discarder in order of turn, or multiple players may be granted the win simultaneously.
Alternatively, a player may also win by drawing a tile that completes a legal hand. This is called "winning from the wall". In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay.
Technically, the declaration for winning a hand may be done at anytime. However, the player must have a complete and legal hand.
Otherwise, the win declaration is penalized. The penalty depends on table rules. The player may forfeit points to the other players.
Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.
Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty. A rarely occurring and high-scoring feature of Hong Kong Mahjong is a move called robbing the Kong.
If a player declares a Kong either by melding it or adding a fourth piece to a Pong to form a Kong or declaring a concealed Kong but another player can use that piece to complete a hand, the completing player takes priority to go Mahjong win the hand and may steal that piece from the player who intended to declare the Kong.
Below are two examples of winning hands. A winning hand must consist of four melds Pongs, Kongs, or Chows and a pair eyes and must also score the agreed table minimum.
Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand.
A high-scoring hand formed using only circles, known as a pure hand. Hand is made of Chows, Pongs and the eyes of circles.
Most players include table variations in their games, of which some non-standard are included. The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes.
They are described in more detail below. If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.
An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn.
When there is no winner it is known as a "goulash hand". Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.
If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.
Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.
As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.
This puts a maximum estimated limit on the game duration and provides some amount of predictability. Play this classic puzzle game free, no pencil or paper needed!
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Mahjong is an ancient Chinese strategy game that is played today by people all over the world. You can test yourself against other players in live settings or settle down for a session on your own by playing Mahjong online.
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The classic version of the game uses tiles and requires you to make identical sets from these tiles. Like our other online memory games , Mahjong is also an excellent game to play if you're looking to improve your memory skills!
While there are a huge number of regional variations to it, the basic principles of many Mahjong games are the same and feature the following tiles:.
This is because these Mahjong games include the following additional tiles:. Mah Jong. Xmas Connect. Shanghai Mahjong. Select your favouri….
Holiday Mahjong Dimensions. Mahjong Quest. Feed the Animals. Egypt Mahjong - Triple Dimensions. Roman Mahjong. Spring Mahjong.
Summer Mahjong. Fall Mahjong. Winter Mahjong. Christmas Mahjong. Easter Mahjong. Halloween Mahjong. This is the Looney Tunes Mahjong.
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